using System;

[Serializable]
public struct ItemSO_Data_Enemy
{
	public string _EnemyName;

	public float _生命值;

	public float _攻击力;

	public float _僵直数值;

	public float _僵直增幅;

	public float _僵直上限;

	public float _击杀经验值;
}
